DEVLOG
An honest record of a game being built, one working mechanic at a time.
Project & scene
Godot 4.7.2 stable on Windows; 2D Compatibility project “Pissman Game”, main.tscn and Main (Node2D).
Player structure
Pissman (CharacterBody2D), Polygon2D and CollisionShape2D nodes created. Movement and collisions are not verified functional.
First playable loop
Appear → move → fire → spend Volume → hit an enemy → make Pressure matter → use a toilet → finish a tiny level.
10–15 minute vertical slice
Clinic Annex: help a citizen denied proper assessment, confront Dr UTI, and return to HQ. Designed as a target; not yet built in Godot.
The first real test has a clinic.
The first representative 10–15 minute slice is designed. At a small Pisscity clinic annex, citizens with very different complaints somehow keep receiving the same diagnosis: UTI.
Dr UTI stands between one citizen and a proper independent assessment. Pissman will have to help while managing Volume, Pressure, Toxicity, mucus, spray combat and the difference between an ordinary toilet and a full-service checkpoint. A small HQ, LRBD and one useful upgrade hint at the larger game.
The slice is a locked design target, not a finished level. Later systems can wait while we build and test the fundamental loop in Godot. One diagnosis for everyone is plenty of repetition for now.
Make the mechanic fun first.
The first playable succeeds when the resource and combat loop makes someone want another level.
The creator is learning Godot step by step. Earlier browser experiments tested ideas; they are not evidence that these features exist in the Godot project.
Built for the next dispatch.
Godot screenshots, milestone notes, video, a demo and release links can be added when they actually exist. No release window is announced.