PISSMAN UNIVERSE / DEVLOG

DEVLOG

An honest record of a game being built, one working mechanic at a time.

5 OCTOBER 2026 / EARLY DEVELOPMENT

PISSMAN IS NOW PLAYABLE.

The first functional vertical slice is running in Godot 4.7.2 and has been manually played successfully. The bag works. The city still needs help.

This is an early playable prototype with placeholder art. The first human playtests are now helping tune combat, resource balance and level pacing. No release date is announced.

PLAYABLE

Move. Jump. Control the flow.

Movement, jumping and urine-based combat now work alongside Volume, Pressure, Toxicity and mucus. Health, damage, failure/retry and checkpoints keep the fight moving.

PLAYABLE

Clinic Annex

Resident dialogue and mission progression lead through Bladder Man combat to Dr UTI. Different complaints. One diagnosis. Pissman has objections.

PLAYABLE

A little help from HQ

Pisscity HQ, LRBD interactions, Pissos and the Pressure Nozzle upgrade are in the build, with persistent progression and save/load at the HQ bed.

OPTIONAL

Something off the main path

An optional Golden Drop rewards exploration. An optional Shitcoin opens a shady shortcut around a small obstacle. The normal route still reaches Dr UTI without it.

ARCHIVE / STATUS AS OF 25 SEPTEMBER 2026

Early Godot construction.

A project, scene and initial player node exist. There is not yet a verified playable Godot level.

CREATED

Project & scene

Godot 4.7.2 stable on Windows; 2D Compatibility project “Pissman Game”, main.tscn and Main (Node2D).

EARLY SETUP

Player structure

Pissman (CharacterBody2D), Polygon2D and CollisionShape2D nodes created. Movement and collisions are not verified functional.

NEXT

First playable loop

Appear → move → fire → spend Volume → hit an enemy → make Pressure matter → use a toilet → finish a tiny level.

TARGET

10–15 minute vertical slice

Clinic Annex: help a citizen denied proper assessment, confront Dr UTI, and return to HQ. Designed as a target; not yet built in Godot.

25 SEPTEMBER 2026 — VERTICAL SLICE LOCKED

The first real test has a clinic.

The first representative 10–15 minute slice is designed. At a small Pisscity clinic annex, citizens with very different complaints somehow keep receiving the same diagnosis: UTI.

Dr UTI stands between one citizen and a proper independent assessment. Pissman will have to help while managing Volume, Pressure, Toxicity, mucus, spray combat and the difference between an ordinary toilet and a full-service checkpoint. A small HQ, LRBD and one useful upgrade hint at the larger game.

The slice is a locked design target, not a finished level. Later systems can wait while we build and test the fundamental loop in Godot. One diagnosis for everyone is plenty of repetition for now.

PRODUCTION PRINCIPLE

Make the mechanic fun first.

The first playable succeeds when the resource and combat loop makes someone want another level.

The creator is learning Godot step by step. Earlier browser experiments tested ideas; they are not evidence that these features exist in the Godot project.

FUTURE UPDATES

Built for the next dispatch.

Godot screenshots, milestone notes, video, a demo and release links can be added when they actually exist. No release window is announced.