The bed
A simple, explicit save point at the heart of HQ.
A bed, a merchant and strange useful preparations. Home is where the next mission begins.
HQ is designed as Pissman’s recurring home: a place to rest, save, improve equipment and prepare for the next mission.
LRBD runs the shop and knows exactly what her help is worth.
A simple, explicit save point at the heart of HQ.
A small return-home ritual with LRBD; its precise game effect is still to be tested.
Equipment, wafers, upgrades and resources. An ally, certainly. A charity, absolutely not.
One planned HQ plant advances when Pissman spends part of his reservoir on it.
LRBD turns a ready harvest into a temporary advantage for the next outing.
Take one useful change back into Pisscity and find out whether it helps.
This compact preparation loop is a design target for the first slice, not a feature already working in Godot.