Shitman’s network
Gang pressure, stolen supplies and an underground Shitcoin economy make ordinary life difficult.
A darkly comic city with real people to help, absurd bureaucracy and a villain in the shadows.
Pisscity is a dirty, living place: industrial streets, neighbourhoods worth saving and institutions with an answer ready before anyone asks the question.
The story starts with people who need help. Their problems lead toward corrupt doctors, Shitman's gang and the force behind the city.
Gang pressure, stolen supplies and an underground Shitcoin economy make ordinary life difficult.
Corrupt doctors control the building. Aracelle, an ally inside, has another plan.
Shopkeepers, neighbours and strangers give Pissman reasons to fight beyond the main conspiracy.
He saved a few people. They built a religion around it. Pissman is profoundly uncomfortable.
“What blocks the tubing?”
“THE MUCUS!”
“And who shall clear it?”
“PISSMAN!”
The cult’s exact role in the game remains in development.
A doctor who listens, even in a city full of people determined not to.
His influence reaches into Pisscity. The rest of his story can wait.
Retrieve supplies, protect citizens, solve local trouble and uncover wider schemes.
District names, map layout and the order of major reveals are not yet locked.